Spouses!
One very consistent problem with the gaming world is
the consistency where spouses hate the hobby. Now I don't
mean a dislike, or an "I don't enjoy what your doing".
I mean a absolute hatred for what ever game you're in
be it SR, AD&D, Magic, Vampire, etc..
You get the idea. While I admit they cost money it's
better than sinking ever dime you make into beer and pretzels.
Now to me and several non-gamers this doesn't make the
least bit of sense. Usually it's a bunch of guys sitting
around a table drinking carbonate drinks filled with a
hefty dose of sugar and caffeine. While there are extremes
where players game almost everyday this isn't the norm.
For the most part the most I've ever gamed was two days
a week and that was if I was lucky or I felt like it.
I've seen and participated with people on a number of
worse idea to spend a afternoon or evening. An example
would be to go down to the local nudie bar and spend fifty
bucks on beers and topless dances. While a great diversion
it's eminently cheap. The best way to battle this problem
is to explain to your spouse. With enough information
maybe you can change their minds or alleviate the misunderstandings
about a role-playing game.
Explain that first of all it's fiction. The story you
are involved in doesn't have any real bearing on the real
world. Nothing you do in the game can affect your mental
capacity in the slightest. Now I can already hear groan
and moan from the audience. Harking back to the times
when some messed up kids either got them selves killed
or did something equally stupid. One thing you have to
remember is that the majority of these people were on
drugs at the time and all of them had one from of mental
illness. Usually delusional schizophrenia. Which means
the sufferer has lost a good portion of their contact
with reality. These poor individuals were already heading
for a fall. They just happened to play games and incorporated
that into their delusional world. They could have just
as easily fallen into a c ult or the local drug addicts.
Their delusions could just have easily have been based
on comic books, violent tv, or the latest horror movie.
Secondly explain that what ever actions your or a companion
may take in the game is not really who you are. Right
now I'm playing a drug dealer in SR, but that character
is so far removed from my real personality it's ludicrous.
In real life I'm a college student who has aspirations
of joining the FBI. None of the actions he takes are real
or are anything I would dream of doing in my worst nightmare.
He's fiction. He only exists on a piece of paper and was
drawn up from the depths of my imagination and law enforcement
training.
Also add the aspect when the game is over that piece
of paper is placed in a folder and put away. It doesn't
affect my day to day life. When I'm at school I'm there
to learn. When I'm on the job I'm there to what I'm paid
to do to pay for school. When I'm with my girlfriend I'm
there to be with her. My character only comes into my
mind when I'm in or discussing role-playing. Not at any
other time.
Role-playing also serves as a creative outlet. When I'm
creating a campaign I write a basic story with multiple
paths it can take. This allows me to create a world filled
with the darkest evils and the highest examples of heroic
deeds. These stories take many different forms and directions.
For the most part they centre around they group needing
to stop some ancient evil that has decided to surface
again in the world of Shadowrun 2056. Most are based of
the Call of Cthulhu game as the main supernatural evils
aren't very well explained and every SR players already
knows how to combat them most effectively. Other things
include their arch nemesis Mistress Maggan a very powerful
vampire in my world who on the Highlander scale rates
between Rameriez and Kurgen. She has without a doubt made
the teams decker a nervous wreck playing havoc with his
life every time he turns around. For the players they
get to act of a fantasy where they are powerful enough
to do many impossible things. Most have a good depth to
their But most importantly, it's a chance to get together
with friends and shoot the breeze and have a general good
time. With a showering of bad comments, runs to go and
get sustenance and numerous trips to the bathroom. But
most importantly it's usually a lot of fun. But things
can get out of hand but these bad spells are short lived
and for the most part easily rectified. But as I said
9 times out of 10 it's all good. People get together and
have a chance to have fun and socialise without going
to a bar or a dance club and spend large amounts of money.
I do however have to add a negative warning. Vicious
things have been known to happen, when spouses aren't
happy. I speak from experience...
Nightlife - 5th January 2000
|