Myths in the Shadows
Many people involved in dark future games have come up
with many preconceived notions about how things should
work in a game like Shadowrun. Unfortunately many of them
are just plain wrong. Some of them are based on the idea
the opposition lives in a box never venturing outside
to check out the world in which the players live. Remember
that the enemy is just as capable of thinking in those
round about ways just like the players. Let's illustrate
a sampling of the common myths that player of dark future
games believe in.
1. I don't have a SIN there's no way they can know who
I am or find me.
Wrong. Just because you don't have a SIN doesn't mean
they don't know who you are. They may not know your name
or a street address but they can find out.
2. I'm a runner a person of the shadows they won't track
me down.
Wrong. If you've managed to embarrass somebody enough,
or cost the corp too much ¥ they will make an example
of you.
3. It doesn't make any difference if they see me, they
can't ID me.
Wrong. If your caught on tape the investigation will go
something like this. The corp will make file with your
picture. Next they will look for anything like blood,
saliva, skin flakes, hair samples, etc... To make a DNA
profile of the runner in question. Cross referencing this
with any other data like members of the team, finger prints,
voice samples, heat images, height and weight and bits
of information from a run. Then the data is stored by
the corp and then they wait for other runs to take place
slowly adding pieces to the puzzle. If they ever catch
you, they've got you with your hand in the cookie jar.
If you're ever captured by the police depending on if
they feel like it they might justgo send a package to
them with this evidence and send you up the river. If
all else fails a ritual sending isn't out of the question.
4. I've got a Mafia Don for a contact he'll help me.
We're tight you know.
Wrong. The Don doesn't give a damn about you or your team.
You're his contact and things will be at his/her discretion.
Treat them wrong and you'll be waking up to find out that
they've given you a frontal lobotomy with a .45.
5. The security guards don't matter waste 'em.
O.K. are you prepared to deal with the consequences. Remember
non-lethals work just as well as lethal tactics and sometimes
even better. If you're caught a murder rap will get you
life in prison and possibly the electric chair.
6. Killing cops is a part of the job.
Wrong. Killing a cop is bad policy and just asking for
the entire blue brotherhood to take care you with extreme
prejudice.
7. It isn't a run until the Johnson screws you twice.
Only partially. One of the stipulations of the dark future
games is that the pc's are supposed to be street scum.
Unfortunately this lead to two notions.
One: The pc's are scum to so they will be treated as such.
this is correct for the first 3 or 4 runs if the players
want to be scum let them an go on making it by in the
biz by any means necessary. If the want to act like pro's
and conduct themselves in such a manner, treat them like
pro's. Rep's nice but professionalism will get you farther
than a predator loaded with APDS.
Two: The pc's may start on the low end of the food chain,
but they don't have to stay there. Acting like a psycho
will get you out of there and right into the grave yard.
Acting like a professional will get you out of there for
life.
8. I'm a runner the world doesn't matter.
Wrong. If there's no world for the rest of the population
to live in you don't have one either nor anyplace for
your stuff. 9. They're a corp so who care's. Each and
every single father, mother, brother, sister, etc. who
depends on the corp for a paycheck to keep themselves
with a roof over their heads and food in their mouths.
Pro's keep this in mind, gutter trash consider this often
justifying it as "I hate corps", so everyone
in a corp deserves to die. Sure there's bad individuals
in a corp, but it's in the upper echelons. The lowly wage
slave, or the security grunt isn't the problem.
9. I have honor I'm a runner.
Maybe. Honor doesn't mean killing everybody who looks
at you funny. It also means that there things you absolutely
won't do. Things like wet work, if that's abhorrent to
you. Generally killing needlessly on a run is a honorless
thing. Honor means having a rigid code if it's too flexible
it isn't a code just a flimsy guideline. A good idea might
be to check out the alignment in Palladiums games and
decide on one for you pc. A check list of things you won't
do and just how far you'll go. For more detail check out
the codes of chivalry and bushido. While they are extremely
difficult to follow they are what was once the pinnacle
of personal honor. After that came a looser version of
chivalry associated with swashbucklers finally coming
to the codes of the gentlemen in the 19th century and
last but not least was some of the semi-fictionalized
codes of the old west as harsh as the land itself but
no less a code.
Dispelling some of these myths will hopefully add a dimension
of realism to the games you play in or run. Even I have
to admit sometimes the playing the odd Duke Nukem style
of role-playing is fun. Runs where shooting everything
is the norm has it's place. Especially in campaigns where
the player are gang members or runs which are reminiscent
of this scene from my favorite movie.
"Excuse me sir a xeno-what?"
"A xenomorph."
"It's a bug hunt."
Till I get the urge to type again Ciao.
Nightlife - 2nd January 2001
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