Are you Ready to GM?
Many players want to step into the role of gamemaster
so they can have a turn at creating an exciting and eventful
fantasy world for their other players to venture through.
This article is dedicated to those who wish to make the
leap from mere player to the vaunted role of gamemaster.
It's not a easy transition going from player to Gm it
means that you have to have a whole new level of organization
and imagination. For most of us this was to be what was
in our minds a labor of love. We decided to tell a story
for our gaming buddies to enjoy. And for the most part
it is a rewarding experience, otherwise we wouldn't do
it.
Being a GM is a far cry from just being a player, it
involves a whole new level of complexity and organization
unprecedented in the hobby. GM's must spend hours if not
days working on the plots and stories for their players
to frolic through. Time has to be spent writing up stories,
making up NPCs, devising a host of cruel and unusual ways
to torture our players and make their characters lives
interesting. Now you may ask yourself am I ready to GM?
By asking yourself this very question. it's very likely
you're on your way to becoming a GM. But first it would
be best to ask yourself a few questions first.
1. Are you ready to deal with all of the stuff you dealt
out to your GM?
2. Can you create a long and drawn out story that can
have a number of different endings?
3. Can you organize yourself on this nee level of gaming?
4. Are you a people person?
5. Can you come up with plots and story twists on the
fly?
6. Can you handle personality conflicts?
7. Are you familiar with the types of players?
8. Do you enjoy creating and populating a whole universe?
9. Can you lose yourself in multiple characters
10. Could you pass a quiz on the game system you've chosen
to run?
I' have just such a quiz in this article. It's Loki's
SR quiz, I had to modify it so it would be a vanilla quiz,
many of the rules referred to house rules and such. It's
a good test that will get any SR gamemaster on the ball.
My thanks to Loki for his permission to use this. This
quiz was deigned as a tool to help new players familiarize
themselves with the basics of the Shadowrun gaming system.
I've tried to confine questions to info found in the Shadowrun
Second Edition Sourcebook, Street Samurai Catalog, and
Grimoire II. There is a decided lack of decking questions
because our group tends to leave decking to NPC's, and
therefore doesn't have a need for in depth PC decking
knowledge. As GM, I offer a Karma award of 5% of the quiz
score. In other words 100% gets 5 Good Karma, 80+% gets
4, 60+% gets 3, and so on. The quiz itself is 50 questions,
with another 15 bonus questions. The majority of the bonus
questions are specific to our group's house rules and
gaming environment. I've left them tagged on for novelty.
I count bonus questions into the final score, up to 120%,
allowing for a possible Karma payout of 6. Answers can
be furnished, if you want to drop me an e-mail.
Shadow Quiz By Loki (gamemstr@primenet.com)
1. Where is the character creation priority table found?
2. Where is the skill defaults found?
3. Kyle gets 5 successes shooting you with a burst from
his HK227 doing a base damage of 10S. You roll seven successes
resisting the damage, two are from your Combat Pool. How
much damage do you take?
4. If six of the seven successes above had been Combat
Pool, how would damage have been affected?
5. How do flechette rounds affect a gun's damage?
6. How do standard explosive rounds affect a gun's damage?
7. How do stun rounds affect a gun's damage?
8. How do APDS rounds affect a gun's damage?
9. What concealability bonus does a secure long-coat
give to a weapon?
10. Is armed or unarmed combat used when melee fighting
with a cyber implanted weapon?
11. Raising your Charisma from 3 to 4 costs how much
in Good Karma?
12. Raising your firearms from 5 to 6 costs how much
in Good Karma? How much if you were just going to concentrate
in Pistols at 6? How much if you were just going to specialize
in the Ares Predator II at 6?
13. What four things can Karma Pool be used for? Which
one won't replenish?
14. What is the maximum from your Combat Pool that can
be applied to any one combat skill test?
15. Mana based spells are resisted with what attribute?
16. Drain from spell casting is resisted with what attribute?
How about drain from conjuring?
17. What are the basic differences between a mage conjuring
an elemental and a shaman conjuring a spirit? How long
will either be bound for?
18. Craig is creating a troll rocker. What is the minimum
number of attribute points he must assign to his starting
Charisma? What is the maximum he could assign to Body?
19. Tim has designed a Merc with B6 S6 Q4 C2 I3 W3. What
would his Reaction be? What would his Combat Pool be?
20. Tim now adds Muscle Replacement Level II to the above
character. What is his Essence Loss? What attributes are
raised and by how much? How much is his Reaction raised?
21. What is the maximum number of foci a mage may have
active at one time?
22. What are the fundamental differences between a locked
spell and a quickened spell?
23. How much does a mid-lifestyle cost per month? How
about if you wanted to permanently purchase this lifestyle?
24. How many free contacts does a starting character
receive?
25. What is the difference between a buddy and a contact?
How much does a buddy cost?
26. How much do contacts cost after the start of game
play?
27. What is the standard damage code for a heavy pistol?
28. A Samurai with B6 S6 Q4 C2 I3 W3 has Armed Combat
at 5. What is the max dice that could be rolled when using
a sword against a manifested spirit?
29. Explain the knockdown rule when applied in combat?
30. Amanita and Talari are cat-fighting. Talari punches
Amanita and gets 7 net success after the counterattack.
How many successes must Amanita roll to take no damage?
31. In the above counterattack, Amanita had rolled 4
of her 7 Combat Pool dice. How many can she now apply
to the damage resistance?
32. How many of each type of action can you have in a
single Combat Turn?
33. Running blindly through the sewers, Chet comes upon
a ghoul hunting party. He yells "Drek!" What
kind of action was used? He then readies his Franchi Spas,
what kind of action is used? Can he then fire a called
shot to the head to finish off his combat turn?
34. What is the base target number for a heavy pistol
firing at 12 meters? With a laser sight? With Smart Goggles?
With a Smartgun Link?
35. How many times can you fire a fully loaded Ruger
SuperWarhawk in a combat turn?
36. A roll of three means a grenade scatters in which
direction?
37. Ook the Troll PhysAd swings his combat ax at your
so far unharmed elven torso. If you were to attempt a
barehanded counterattack what penalty would you receive
to your target number? What bonus is Ook receiving to
his?
38. What is the area of affect for a Manablast thrown
by a Shaman with a magic attribute of 6?
39. What are the advantages and disadvantages of having
an expendable fetish requiring spell?
40. What is an exclusive spell?
41. Tikon cast Barrier at force 4, his magic attribute
is 5. What is the height and width of the wall he could
form?
42. What bonuses would a street sam with reaction of
5 gain from Wired Reflexes Level 2?
43. Explain the effects of burst-fire when using a gun
capable of it. How does full auto-fire differ?
44. How is initiative figured for the above street sam
(no house rules)?
45. How is an astrally projecting mage's initiative figured?
46. What is Street Index?
47. Explain the Magic Loss roll.
48. What penalties are there for natural low-light vision
in a partially lit room? How about cybered low-light?
How about natural thermo?
49. After getting a Vehicle Rig Level 2, Loki is thinking
of getting Boosted Relfexes or Wired reflexes Level 1,
which would give him the better bonuses?
50. After a run, Liquid Karma is looking to fence some
of its loot. What is the base percentage negotiation starts
at?
Nightlife - 2nd February 2001
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