"My guns bigger than yours"
It's been a long time since I've put anything together,
in fact too long. This is due to a couple of reasons.
One: I've had my head buried deep under the sand between
work, school and keeping my girlfriend happy; and, Two:
I haven't been able to think of anything new and exciting.
I was actually afraid I'd burnt everything out of my dense
skull. ;) But fear not I've actually been thinking for
a awhile on some subjects and I finally was inspired buy
that old feeling of combating munchies. In fact I was
inspired by one line.
"My guns bigger than yours."
Long have I been aware of this universal problem in gaming,
but I've had the luck of player understanding of the unspoken
rule. If your character has a particular item, so can
your enemy. In gaming terms if your pc has the Barrett
121 it's likely that, sometime in the future, so will
the opposition. The arms race in any game is something
that can cause more than just a small problem. Just look
at a game like Rifts which, very quickly, went off the
deep end and is only now recovering. With the infusion
of product by the new authors, the game is finally almost
back on track. For the longest time all Rifts was was
who had the latest book with a more damaging weapon and
who picked the latest OCC with the most power. For the
longest time, no one who started when it was just the
mainbook, playing a cyber-knight, a headhunter or a juicer
(for that matter) could hope to survive against players
who had characters out of Atlantis, Phaseworld, or every
ridiculous new sourcebook. After that, until I believe
it was the Old West came out, for the first time the various
OCC's and RCC were again on even ground. The same applies
to SR. With the release of Fields of Fire, how many pc's
right now don't have something from it?. Be it the Area
Alpha or the Barrett 121? I can remember when the Ingram
Valiant was one of the most feared weapons and the Predator
was "The Gun". Now it's the burst fire Ruger
Thunderbolt which I needn't remind anyone is supposed
to be a rare weapon. Even before the T-Bolt usurped it,
the Salvatte Guardian was the gun that replaced the Predator.
But it was a balanced gun. It could only fire a burst
as it's whole action.
Now what's the reason for all this....
It's elementary my dear, "Damage". The Thunderbolt
does more damage in one salvo, which by the way is only
one simple action to do so, than a round from the Predator.
It's a burst firing .45 calibar handgun. Nobody want's
the Predator anymore, it just doesn't do enough damage!
Now, lot's of people will use the reduced firing time
with this weapon as an excuse, but that just doesn't work
in SR. 99% of the fire fights only last for a couple of
rounds at the worst. Unless the bad guys got enough armor
to slow down tank rounds, he/she isn't going to last more
than a couple of ticks when the combat junkies open fire
upon them. If the junkies have to reload even if it's
their precious Thunderbolts generally they're screwed
anyways. They've decided to take on a literal army, even
if it's just a corp army. Now here's where it gets really
bad. Every other net book has weapons that do even more
damage than that. Before FoF was released most of the
heavy pistols all of a sudden did 10M or 12S. With Assault
rifles whose base damage was 8S.
So the Internet too has tried to do the same. Not that
there aren't some great netbooks out there. Some of them
add a wealth of good information that will add to your
game. You just have to pick and choose which ones carefully.
Here's a hint check out Nerps Underworld. Ignore the weapons
and move straight to the Criminal Gear and Equipment and
Fixer sections, they're great. Now all this aside here
is what really ruffles my fur as a GM. It's bad enough
that the player wants this stuff and will probably get
it either at character generation or by bitching and moaning
until their Gm caves in. Which is something thankfully
I haven't had to deal with in my current group. They're
the best crew I ever managed to assemble. Took me two
long years too do it and a fracture of what in the beginning
was a good group too. But after a long rebuilding period
I did it. I found the right mix of people and a good mix
of playing styles with players who can listen to each
other as adults. But as I found out especially in other
games, like the one with a completely different group
players, expect the advantage to be all theirs. But the
truth is far from that. In the list below I'll give a
few of the truths of RL and gaming.
1. If you have a nasty weapon which does a lot of damage.
You can bet someone else does too.
2. If you ever meet them, they are going to do their
best to kill/maim/hurt you just as much as you're trying
to do to them.
3. You're not going to give quarter, so neither will
they.
4. You're the Bad Guy to them.
5. The guy with the biggest gun/mage is going to be shot
at first.
6. Yes, I'm trying to kill you.
7. Sniping works both ways.
8. Expect to get hurt in a fire fight.
9. Player's don't always win.
10. And finally to repeat. If you like the Barett 121
and shoot a lot of people with it. Some one else likes
it too and is going to shoot you with it.
Now there is a solution. Respect the GM and the unwritten
rule. If you don't want your gm to bring out that big
gun. Neither can you. By working within a pact of reasonable
agreements and an understanding of what is acceptable
in your game, things can be worked out. Characters will
survive,they might get beat up but they'll survive. The
bad guys will engage you realistically and act realistically
and everybody s going to be happy. Most of the time. ;)
Nightlife - 2nd January 2001
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