Baldric of Tymora

The man who would become Baldric of Tymora was born in the Cormyrian
village of Espar, on Shieldmeet day in the Year of the Adder, 1328DR (1302CR).
The second child of a family of tanners, he was named Kurt, and would
have an older brother Stephan, and a younger sister Marianne. Though the
family was close and loving, Kurt always felt unsettled, yearning to see
more of the world, but always feeling unable to leave his family. He trained
in his father's trade, but proved to be singularly inept at leather working,
preferring to assist at The Watchful Eye, the towns only inn. Here he
met many travellers and merchants, heading from the Sword Coast to the
Heartlands and back, and heard of the wonders that Toril had waiting for
him. One particular regular, who passed through Espar at least four times
a year, was the touring Gnomish Illusionist Chrispin Starglow. He and
Kurt became firm friends, in fact Chrispin eventually began wintering
in Espar, and lodging with the family. He taught Kurt more about the world,
being able to include visual illusions to depict the places and creatures,
and also taught him the Gnomish language. In return he lived rent-free
for three months a year, and Kurt's mother tutored them both in herb lore.
Then in 1346 DR, The Year of the Bloodbird, everything changed for Kurt
and his family. A virulent wasting disease swept through Cormyr, claiming
thousands of lives, including, eventually, that of Kurt's father. The
various organised churches within the Forest Kingdom all worked together
to stem the passage of the disease, and Espar was supported by the churches
of Helm, of the Unsleeping Eyes, and Tymora, Lady Luck. Kurt was intrigued
by the teachings of Tymora, and when the priests finally eradicated the
illness, he returned with them to their temple in Cormyr's second city,
Arabel. For the next ten years he studied at the Lady's House, and was
ordained as a Luckbringer, or Priest of Tymora, and as part of the ceremony
he took the name Baldric. It was about this time that Doust Sulwood, Lord
of Shadowdale and member of The Knights of Myth Drannor, retired to Arabel,
to support the church. This started Baldric thinking again about his yearnings
to travel, as Doust was originally from Espar too, and he began preparations
to venture beyond the boarders of Cormyr. Planning took a couple of years,
Cormyr requires every group of "adventurers" to gain a Royal Charter at
a cost of 1,000 gp, and after a first failed attempt, Baldric managed
to get the temple, in its function as Patron of Adventurers, to underwrite
the shortfall in funds. He posted notices in The Murdered Manticore, his
preferred tavern, inviting those interested in a "life of adventure" to
gather there; and on the 9th of Ches in the Year of Shadows 1358 DR (1333
CR), the group of people which grew into The Company of the Silver Coin
met for the first time.
Since then, Baldric has travelled widely in Faerun, and gained and lost
some of the greatest friends it is possible to have. Among his proudest
moments are his escape from the Demi Plane of Dread, Ravenloft, his participation
in the final battle of the Gods' War in the city of Waterdeep, and his
actions during the Wolf Lord conflict in Cormyr. During The Company's
rescue of Myrmeen Lhal from the Darkhold (a Zenterim stronghold), Baldric
and his lover Velmonia were separated from the rest of the group, a small
matter of being turned to stone by a beholder. In desperation, Baldric
used the power of his Necklace of Prayer Beads to summon an Avatar of
Tymora, it didn't exactly work as intended, and instead he was transported
to her domain Brightwater, in the plane of Olympus. Velmonia didn't survive
the petrificaction. The Lady allowed him to decide where he wished to
be returned to, and he elected to go home to Espar, trusting the Company
to be able to reach Cormyr without him. In Espar he organised a resistance
group to fight against the Wolf Lord's occupying army, and here he was
rejoined by the rest of the Company of the Silver Coin, in time to fight
The Battle of Espar, called by some the turning point of the conflict.
From there, the Company travelled to Suzail, participating in the battle
which saw The Unicorn Queen defeat the Wolf Lord, and the Company destroy
an avatar of the Orcish god Bahgtru. After an exceptionally short rest,
the Company travelled north to Arabel alongside King Azoun IV and the
Purple Dragons. There they were present when Azoun defeated Gondegal,
and Baldric's actions, in kicking the King's sword away, prevented Azoun
from being drawn into Ravenloft alongside his adversary. In recognition
for these deeds, the King agreed to finance the building of a temple to
Tymora, which Baldric intends to run, when he has finished his journeys.
Baldric also went into secret co-ownership of Riviers Keep with Bazil,
though where this partnership stands, given their current "falling out"
is unknown.
Baldric has only one major goal in his adventuring life, the retrieval
of Valmonia's spirit. At the moment of her death, her soul was transported
to a lower plane, the plaything of a demon with whom she had been forced
to make a pact to save her life many years before. Baldric is currently
biding his time, waiting until he is powerful enough to retrieve his beloved.
Description
Baldric is just less than six feet tall, and solidly built, though still
supple. His chestnut hair is "thinning" to put it politely, and he usually
has a full beard. When in action he wears a set of magical Elven plate
mail he was gifted in Myth Jannel, and fights using Twin-Death, a Rod
of Flailing. When relaxing he enjoys his pipe, and a good drink in good
company. He will be wearing a set of Clerical robes, white with royal
blue piping, with Twin-Death in rod form at his waist, and his Ring of
Shocking Grasp, a gift from Korlanthian, on his right hand. His prize
possessions are The Company of the Silver Coin's Royal Charter, which
was granted in perpetuity by Azoun IV in thanks for their actions, and
his holy symbol, a silver coin given to him by Tymora's avatar. He has
a strong sense of right and wrong, and is not backwards in telling people
when they are wrong. That said, he is supportive of his friends, and a
believer in the freedom of the individual, "if it doesn't hurt or hinder
someone else, then it's OK with me" is his way of thought, though he is
vehemently against the enslavement of intelligent beings in any form.
NOTE ABOUT THE PICTURE OF BALDRIC.
The picture used to depict Baldric is actually a portrait of the artist
Jeff Easley, taken from the cover of the TSR novel "Red Sands" painted by
Clyde Caldwell, and with the colour of the disc changed. However, Baldric's
physical description predates the picture by several years, and the degree
by which the picture fits the character is a complete fluke.
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