Book 2
Chapter 9- Revenant and the Wererats(1359DR, 16th Eleint)

Bazil sat beside Amber talking to her for a while and then came back,
alone, to join me by the gangplank. Together we walked, in silence, back
to the Sailor's Rest. I could go on at length about my feelings over Amber's
imminent departure. First and foremost I would miss her companionship
(all of my travelling companions had become like a family too me, even
though I had known none for more then a year and a half). We would all
miss her courage, skill and strength in the trying times to come. My mind
drifted back to a year (and a lifetime) ago when I had left the Company
for a time in an attempt to find something I felt was missing. Amber had
been there to see me on my way and though she had not blessed my decision
at least she had respected it. How could I not extend her the same courtesy?
Bazil broke the news to the others; his announcement was met with the
predictable amount of surprise and concern. Even Primrose, who had known
her the shortest time, found it hard to think of The Company of the Silvercoin
without Amber. Faergil, more practically, was worried for the outcome
of the quest. Bazil and I were quickly filled in on Bann's tale. Since
Colatto didn't want to announce his attentions until the next day and
the priests of Tempus also didn't want to see us till then I decided that
it was time to explore Nimpeth. Concerned about the dangers of this city
of slavers Bazil volunteered to come with me, starting an avalanche of
agreement which soon meant that only Colatto and Bann weren't coming along.
We began our explorations by visiting the worst side of the city, the
slave district. There was no market that day, just cage upon cage of humanity
reduced by their fellows, in their greed, to just human merchandise. The
sight of it all, the arrogance, the casual brutality sickened me and made
my blood boil. It was only the thought that Colatto was better placed
to make a meaningful difference then myself that prevented me from doing
something rash. I could see that Baldric shared my feelings. Faergil trawled
the cages looking for any elves that he could arrange to purchase and
somehow free (simply freeing a slave, Bann had told us, was a crime punishable
by slavery). He found none. We caught sight of a few members of The Undying
Gaze's crew, inspired by Faergil's suggestion of buying some slaves to
replace missing crewmen and then giving them their freedom when back in
Cormyr, also checking what was on offer.
From the slave district we headed north toward the wine district. The
two areas of the city were divided by a bizzare. Colourful and energetic
it was, for me, the highpoint of the afternoon's exploration. Amongst
the cloths, utensils and other items we discovered a new delicacy; a succulent
fruit called a melon. As we enjoyed the melon's juicy flesh, and Faergil
shopped around unsuccessfully for interesting maps, we spotted a number
of family groups burning food on small fires. The act had the look of
a ritual and, my curiosity aroused, I asked a couple what they were doing
only to discover that they were making a sacrifice to "The One Father"
or, as I knew, him Silvanus!. I took the opportunity to learn how Silvanus
was venerated in this land so far from where I had been born. I had already
noted that offerings were burnt, something we were sternly taught not
to do. Soon I discovered that these folk viewed the Goddesses Eldath and
Mielikki as aspects of The Oak Father rather then entities in their own
right (something I'm sure Amber would have had something to say about!).
Another thing I was a little disappointed, though not surprised, to discover
was that when they spoke of The Emerald Enclave their respect was mixed
with a high level of fear.
In the wine district Faergil got to indulge his second greatest passion
after magic and was soon at work buying the local vintage as well as selling
on a few hand casks of wine he had purchased in his travels. Even amongst
the refined sellers of wine we had reminders of the crueler side of the
city. Slaves, a high number of whom were dwarves, were strapped into purpose
built racks and hard at work crushing the local grapes. Once Faergil was
finished we circled to the west and then south. We travelled through the
residential areas of the cities were the well-to-do lived. It was here
that we began to see horses for the first time. The horses were noble
creatures (nobler then the mental image I had constructed of their owners)
and my heart leapt back to far off Cormyr where I had left gentle-natured
Greymane. Also in this area we chanced across an area of open ground where
a gruesome contraption was being used to train slaves to fight. While
Nimpeth itself didn't hold gladiatorial blood-sports some of the neighbouring
free-cities did and it was to these arenas that the poor souls we watched
ducking and weaving past bludgeons and flails were headed.
Finally our walk took us through the southern part of the city back to
The Sailor's Rest. We walked through the roughest area of the city (at
least the roughest above ground); the area unofficially called The Mercenaries
District. Nimpeth, like many of the free-cities, was in a constant state
of war or near war with its neighbours, Bann had told us. This attracted
a lot of swords-for-hire who were employed more often then not by Duke
Folkwain. Folkwain seemed to be Woren's right hand man and head of "The
Company of Crushed Grape", the city's elite guard (Brother Baldric found
the name particularly amusing, though I thought it refreshing to come
across soldiers who didn't need to put something dramatic like "Flaming"
or "Lightning" in their name). Throughout the walk I kept a keen eye out
for Harper Marks, one of the main reasons I had toured the city to begin
with, in the hope of recruiting some allies. Unfortunately I found none.
Once we were back at our room Colatto had an announcement. After long
consideration he had decided that his family had been subject to a grave
injustice and it was his duty to avenge it by reclaiming the Lordship
of Nimpeth. I doubt that this decision had come as much of a surprise
to those of us who knew him and during our walk I had contemplated how
I would respond when he made his announcement. As a priest of Silvanus
such transient things as kings and lords should only come into my sphere
of notice if they impacted on the sacred Balance of Nature. But on the
other hand supporting Colatto did offer a way into Woren's library and
the next stage on our quest to thwart the drow and, perhaps, reclaim the
Darkwatch. Added to that was my oath of allegiance to The Harpers (who
stood firm against tyrants and slavers) and last but by no means least
the fact that Colatto was my friend and would need all the support he
could get. Bann had already suggested that the best supporter that Colatto
could recruit was The Revenant, the ruthless leader of Nimpeth's many
thieves and, known only to a few, Lord Carifar's old chancellor. After
a fish supper at the tavern next to The Sailor's Rest Bazil volunteered
to try to make contact with Revenant's thieves' guild. He spent the next
hour talking to the local beggars and other nair-do-wells until he got
the name of a tavern, "The Shackles", were Revenants men could be found.
I was by no means inert during this time. With help from Primrose I confirmed
that the wards which protected the pouch around my neck (which contained
among other things the seed which Chauntea had entrusted to me) were no
more. They had almost certainly been dispelled when I entered the presence
of the High Battleguard that morning and so I replaced them. I also wanted
to search the dock front for a type of seaweed called Degik that was said
to have great power to slow the onset of poison. Colatto offered to come
with me. The dock front was just a pungent as it had been all day but
now the tide was out. The wall that ran along the front of the docks was
old, worn and about twelve feet tall (or deep, as we were standing at
its top). At its base it joined a steep slope of natural stone which lead
down to a plain of dark, damp sand. After a short stroll I spotted a clump
of the seaweed and Colatto and I headed for the nearest set of steps to
the base of the wall. The ground, as I have said, slooped away from us
at a steep angle and was slick with water. I had to use my staff several
times to keep my footing. As such it was no great surprise that, while
I was inspecting a magnificent cluster of Degik, I heard Colatto tumble
down the slope. I was halfway down the traitorous rocks to aid Colatto
when I got my first hint that something was amiss. He was hurriedly casting
a spell but he never got a chance to finish it as the air around him seemed
to move and some unseen force struck him a mighty blow. Quickly I drew
some foxfire from one of my many pouches and intoned a prayer to Silvanus.
A heatless blue flame, a flame that within seconds spread across the area
outlining everything in blue, consumed the foxfire. The flame revealed
that a strange, semi-humaniod creature standing eight feet tall was rearing
over Colatto getting ready to deliver a third attack. Now with a target
in sight Colatto launched a volley of magical darts, they struck home
but did not stop its attack. By now I had reached level ground and struck
at the flank of the being in an attempt to draw it away. Despite a vortex
of wind that surrounded the assassin I struck home but I could not get
its attention. As Colatto took another punishing blow he drew out his
sword and returned in kind. In the face of the relentless attack on Colatto
I called upon Silvanus and, forcing my hand against the entity, called
upon The Oak Father to smite it. I felt the surge of divine energies through
my being but assassin just shrugged it off. Colatto and his attacker traded
blows and, as I pondered my next move, I tried again with my staff, missing.
Colatto was looking in a bad way. He was as tough as my old trekking boots
but he was no Amber and his injuries were starting to tell.
I was moving around to heal him when Colatto thwarted my plans by creating
several illusionary duplicates. This seemed to make our unknown attacker
pause and gave me the opening I needed. Pulling a wolf's tooth from a
different pouch and casting it to the wet sand I called upon Silvanus
to unleash the power of The Earth Maw. The sand formed itself into a long
tentacle that terminated in a vicious mouth. The Earth Maw lunged forward
like a striking snake and bit deep into our attacker. There was a sound
like a howling wind and the assassin's outline vanished. Colatto and I
didn't wait around to "see" if the invisible attacker as on its own, harvesting
some Degik we headed back for our room, trying to ignore the stares and
whispered comments that our flaming blue aura's provoked in the people
of Nimpeth.
Once out of the public eye I called upon Silvanus to ease Colatto's wounds.
Based on our description of the attacker Faergil suggested that it could
be an "Invisible Stalker", a being from the elemental plane of air which
could be summoned by powerful mages to perform a service. Did this mean
that Woren was aware of Colatto's return? Or had the Yuan-Ti sent it after
him? Or both? (or neither, we had enemies enough even before we came to
Nimpeth) The aura's had faded about half-an-hour later when Bazil had
returned to tell us what he had learnt. He suggested that he and Colatto
go to make contact with The Revenant on their own. Concerned for their
safety Baldric invoked the power of Tymora to place a charm on Colatto
that would alert the priest if Colatto found himself in danger. Since
we didn't know where The Shackles was I took the form of a local bird
and followed Bazil and Colatto as they headed into The Mercenary District,
Bazil getting directions from one of Nimpeth's many beggars.
The Shackles Tavern was just the sort of rough establishment its name
suggested. Only the lewd music was missing, in fact no music played at
all within to entertain the customers. Perched on a nearby roof I watched
my two companions enter the inn and then riding the breezes of the rapidly
approaching evening, I flew back to The Sailor's Rest. Once inside The
Shackle it didn't take Bazil and Colatto long to get the attention of
a couple of the patrons. After a quick dialogue (sprinkled with a little
of the famous Thieves Cant) the two men, who went by the names Raff and
Brac, agreed to take Colatto and Bazil to see The Revenant in exchange
for twenty pieces of gold. The foursome wove a stealthy trail through
the back streets of Nimpeth until they reached a grate in the floor of
a discreet blind alley. After Raff and Brac lifted the grate the four
began to descend a metal ladder in to the underbelly of the city. The
ladder led into a room with an iron-shod door. Producing a candle and
a key, Raff led the way through a series of subterranean passages. All
the while Bazil and Colatto had the feeling of eyes watching them from
the indigo darkness which surrounded them. Eventually the four reached
another door. Raff and Brac went forward as if to examine it but as soon
as they were a safe distance from Bazil and Colatto a heavy net fell from
the unseen ceiling unto my companions.
As the two rogues drew their weapons, slim long-swords and long daggers,
Bazil angrily warned them that The Revenant would not be pleased with
them if he missed out on the golden opportunity he and Colatto represented.
The pair only laughed that they cared nothing for The Revenant and before
my companion's eyes began to change shape; their faces elongated, they
grew rough, greasy fur, long hairless tails and all the other physical
characteristics of wererats! During this time Colatto had managed to get
out one of the Light Stones, illuminating the chamber and revealing the
arrival of six more wererats and with them a veritable living carpet of
rats, some plain-old sewer rats while other as large as a dog. The rats
fell onto Bazil and Colatto like a wave as the pair tried to cut their
way free of the net. They were free in moments but not before they suffered
dozens of bites from the rats, Colatto taking more then Bazil as the Stoneskin
spell he had cast on the halfling fended off the first half-dozen or so
bites. No sooner where they free then two pairs of the wererats engaged
then. Bazil's agility allowed him to escape with only a nick but Collato
was struck three times. Bazil repaid one of his attackers in kind, felling
it with a thrust of his short-sword and dagger. This provoked the other
wererats to join the fight.
My companions were pressed hard; Colatto was struck during casting of
a spell, disrupting it. During this time the rats had pulled back forming
a circle around the melee to prevent Bazil and Colatto escaping. Despite
this Colatto and Bazil managed to manoeuvre themselves so that all the
wererats were in front of them. At that point Colatto cast a spell unleashing
a blast of arctic wind, killing three of the remaining wererats, as well
as numerous rats, followed up quickly with a barrage of magical darts
which dropped a fourth. The remaining pair of wererats turned to flee
back the way they came sending the rats to delay their intended victims.
Bazil leapt forward and was able to give one a vicious wound as it fled
but the wererats were too fast for him. Colatto, bleeding heavily from
his injuries, let them go. After reclaiming Bazil's twenty pieces of gold
(Raff was amongst the dead) as well as a few loose coins and the key the
pair made their way back the way they came.
They made it back to the chamber that connected to the one into which
the ladder descended before they ran into more trouble. Two men confronted
them, one with a cocked crossbow trained directly at Bazil, demanding
to know what Bazil and Colatto were doing there. A moment latter a third
man made himself known when he snuck up behind Colatto and put a knife
to his throat. Guessing correctly that the three were part of The Revenant's
thieves' guild Bazil explained that he and Colatto had were looking for
Revenant to give him valuable information that only they possessed and
the master thief would want. The rather strained negotiations were starting
to go in Bazil's favour when someone tried to open the door that connected
their room with the ladder room. Silently one of the three thieves took
up position beside the door while the one which had the crossbow trained
at Bazil moved around so he could cover both the hobbit and the door.
Back in the Sailor's Rest we hadn't been idle this whole time. About
half-an-hour after my return Baldric suddenly started. The charm he had
placed on Colatto told him that our friend was in trouble and he had received
an image of a dark, stone room and a net. Primrose and I were out the
door in a flash with the others were only two steps behind us. Unfortunately
Primrose's speed didn't match her enthusiasm. Passing my staff to Bann,
who looked ready to fight to the death for his liege but lacked a weapon,
I gave her a lift, carrying Primrose piggy-back through the mercenary
district until we reached The Shackles. To find our companions I needed
to track and, as I had already taken the form of a mammal once that day,
I turned onto a snake. Tasting the air with my forked tongue I led the
way through the increasingly crowded streets. To my serpent senses a ghostly
after-image of both Colatto and Bazil, formed not of light but a strange
hybrid of scent and taste, hung in the air before me. I could follow the
route the pair had taken as easily as if I had been with them at the time.
Soon we reached the grill where the four had headed underground. With
difficulty Primrose and Baldric opened it and, as Baldric headed down
the ladder I slithered onto his shoulder. Once down below we found the
door through which Bazil and Colatto had passed.
Baldric tried the door, and after a push found it to be locked. With
no other recourse open to him Baldric put his faith in The Lady and threw
himself against the heavy door. Tymora smiled on her priest and the lock
snapped along a line of weakness. A second later a crossbow bolt struck
Baldric a glancing blow prompting him to dive into the room. The thief
who had his knife at Colatto's throat whispered to him to inform us to
leave or die. When he complied Faergil replied that it was us and pulled
out one of his light stones. In the magical light we could now see the
situation with Colatto and Bazil as well as the fact that the thief by
the door had a rapier at Baldric's throat. A tense stand off followed
but Bazil persevered with his negotiations and was successful, though
he had to hand over his precious short-sword Kithral as a token of his
honesty. During this time I had remained unseen in my snake form. I considered
staying incognito, an ace-in-the-hole, but decided instead to shift back
to my natural form.
So my sudden appearance didn't upset the thieves and ruin Bazil's negotiations
(and also to keep my shape-changing ability a secret) I headed back into
the "ladder room" to change. There I noticed that Bann was putting his
Bandages back on ready to take on his guise as a blind beggar. The leader
of the three thieves, who we later learnt was called Andal, sent one of
his men ahead to inform The Revenant of our arrival. The other two led
us back the way Bazil and Colatto had come, through the double doors in
the room that the pair had been ambushed by the wererats and deeper into
the maze of tunnels. And deeper. And deeper. Beyond the double-doors the
nature of the tunnels changed. They were clearly more man-made and had
intricate carvings about halfway up them. These carvings were more then
just decorations, Bazil pointed out concealed holes from which some form
of trap could spring as well as the flag stones which would trigger them.
Eventually we reached a chamber containing twenty or so men one of who
was The Revenant. He was a tall, imposing figure, his face concealed behind
a leather mask. In a voice, which rung with the suggestion of a slow and
nasty death, The Revenant asked us to justify our presence. Here Colatto
came to the fore. He began by suggesting that the two of them should talk
"if not in private then somewhere a little less public". Revenant ordered
that the rest of us be searched and then taken away. They did the former
which expert efficiency; removing our packs, weapons, spell components
and even holy-symbols. Then they led us away to a nearby room where six
thieves remained to guard us. After a few minutes Andle and a pair of
heavys came to collect Bann, answering my enquiry as to where they were
taking him with threats of violence. Now I began to get worried. If Revenant
had learnt that Bann was really the traitor Elladyr I wasn't entirely
sure that Colatto would be able to restrain him even if the master thief
believed him! To dispel my feeling of powerlessness I tried to strike
up a relationship with our guards. I managed to establish a tentative
dialogue with a couple but the others kept them in line.
Several long minutes latter Andal returned and we were led into the room
where we had left Colatto to find him, Bann and our possessions untouched.
Left on our own Colatto filled us in on what had happened. At first Revenant
didn't believe him and considered Colatto a fraud, a spy for Lord Woren
or a madman. When Colatto had begun talking about Elladyr, The Revenant
had become suspicious of Bann's presence in our little company and had
him summoned. Initally it looked like death for Bann but the pair had
worked on bringing The Revenant around, retelling the story of how Colatto
had escaped the death of his family. After considering their tale the
master thief had dismissed Andal. When the three were alone The Revenant
had removed his mask, revealing himself to be Lord Carifar's Chancellor;
Mourenes, and visibly shrunk before them. Unsurprisingly he was an old
man, worn down by both the weight of years and the role he had to play
every day to keep the thieves in line. He confessed that he believed Colatto
and swore loyalty to him. The three began to discuss how Woren could be
overthrown. Revenant pointed out that Duke Folkwain was an important political
figure in the city, which we knew, as was an Admiral Taramont. But most
off all Colatto would have to persuade the other noble families of the
city and to do that he would need the Crown of Fire. The Crown, which
Colatto and Faergil had glimpsed in dreams and visions, was the symbol
of the Carifar line and only one of their blood could use its power. Woren
had hated and feared it but, unable to destroy the crown, was believed
to have hidden it somewhere in the citadel.
Revenant, upon hearing Colatto's decision to reclaim the Crown of Fire,
said his men could led us close to the citadel via the underground passages
as well as get us a map of the fortress itself. What he couldn't do was
help us with the catacombs and dungeons beneath the citadel since not
one of his men had ever returned alive from there. He would also let us
rest before we made the attempt to steal-back the crown. As he summoned
Andal our newest recruit to the rebellion reminded Colatto that the thieves
must believe that "The Revenant" was still in command. If they were to
lose their fear of him then his, and our, lives would suddenly become
very short. As Colatto finished his story I took the opportunity to, once
more, call upon Silvanus to ease his injuries while Brother Baldric called
upon The Lady to purify Colatto and Bazil of any infection they may have
picked up from the rats. Then, somewhere far below the streets of Nimpeth,
we settled back too rest for the test that lay ahead.
Chapter 10...
DM's Notes
I used the following references:
Vilhon Reach. Didn't use much in the way of resources this week
(other than the normal three - PHB, DMG, MM), as it was all my own stuff.
Traycie has decided to stop playing Realms for a while, so the PCs might
now have a problem with muscle in the group. Only time will tell.
I thought the evening went quite well, starting with the characters exploring
the city. Pretty much all the details of Nimpeth, I made up myself as
the characters walked through the streets. The subject of slaves is a
difficult one to handle in a story, as it normally is the representation
of an evil society. This was not what I wanted for the game, and Nimpeth
has had slaves for hundreds of years, so I decided that live as a slave
has got much worse under the rulership of Woren. What is interesting is
what Collato - a good aligned character will do if he manages to gain
control of the city.
I spoke to Roy during to week before the game to find out what his intentions
were - obviously so that I could prepare for the game. Basically the game
would have been different had he decided not to try and gain rulership
of the city.
I was somewhat surprised when Bazil and Collato went off on their own
to find Revenant, and the wererat encounter proved to be very difficult
for the two characters. Collato - who had been injured during the attack
by the Invisible Stalker - was ultimately reduced to 7hp by the attack.The
two characters, once they had managed to escape from the ropes, were surrounded
by eight wererats any only through clever tactics managed to get the creatures
in front of them. Collatos Cone of Cold blasted through the ranks of the
lycanthropes and turned the tide of the combat. At that point the wererats
- cowards that they are - turned and ran.
The rest of the group were aware of this because of Baldric's spell and
sped to the rescue.
The encounter with the thieves was rather tense but the characters managed
to persuade them to led them to Revenant.
I used a variety of maps from the Internet (I think the Wizards website)
for the catacombs. The map at the top of this page shows a fragment of
the maps.
The evening ended with the conversation with Revenant, which became very
strained when Collato mentioned that he had spoken with Elladyr the Traitor.
Obviously Mourenes was betrayed all those years ago when Woren took over
and wanted to vent his anger against the ex-paladin.
Fortunately his hatred for Woren was greater and he vowed to help Collato
overthrow the current Lord.
Return to The Journey...
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